Friday, January 27, 2017

Behaviorism and Technology

         
            Behaviorism can essentially be defined as a behavior management plan that either reinforces or punishes behaviors. The relationship between behaviorism, instructional strategies and technology tools all interrelate one common factor; the student. In the traditional classroom, students are conditioned depending on their behaviors demonstrated. For example, in an elementary classroom, a teacher might have a behavioral contract, a recess chart or reward chart. Depending on the behaviors demonstrated the student may either be rewarded or punished accordingly. Dr. Orey described behaviorism and technology in such a way that may perfect sense. Technology tutorials are used to present a small amount of information with guiding questions and encouraging answers that are then deemed right or wrong.  Strategies that work in relation to the learning theory are integration of tutorials and encouraging student independence. Students can now watch their own independent tutorial and perform accordingly based off of their provided answer. One downfall is that tutorials are simply remediation and reducing the idea of focusing on student understanding. This style of teaching (drill and practice), is not an enriched way of teaching or learning. 

            I utilize many behavioristic approaches in the classroom, but I do not integrate technology within each. Perhaps I could utilize google forms on a more regular basis which would provide immediate feedback on given topics? I am trying to think about how to integrate both into a physical education setting, but it is difficult to wrap my mind around.
If I integrated google forms within units, students meet ISTE 4: Critical Thinking, Problem Solving, and Decision Making. This is because with the use of google forms students are deciding which of the answers is correct per immediate feedback.They must utilize critical thinking skills depending on the question being asked too. With the implementation of such tool, teachers would then be meeting ISTE 2: Design and developing digital age learning experiences and assessments. By providing these 21st century learning experiences, the teacher is preparing the student for potential college and career experiences in the technology realm. 

I could not imagine integrating the Hour of Code into my classroom. That would be ridiculous. However, I would integrate Genius Hour into my Health units in several different fashions. Ideally, students would identify an area in which they are interested in whether it is a diet, health concern, awareness, disease, etc. They would create a question in which they would want to answer and research it with a plan, cure, presentations in mind. These research concepts would be geared towards each individual and they would have time during class to work on their piece. Currently, the district I teach in works off of a modified block schedule. This means we have 3 regular days of 8 periods/day and 2 days of 4 blocks days  (86 minute classes). On block days, students would be given time to work on their project. The students behaviors would be reinforced through the concept of check ins and they would not be allowed to move forward with their project until the previous part is completed (per rubric).  Ideally, this would motivate students to work diligently on their assignment and encourage intrinsic motivation. 

The use of technology through a behavioristic approach provides students with a 21st century learning experiences. Students are still rewarded or punished based off their behavior, but simply on a more immediate, technological basis. 


References:

International Society for Technology in Education (ISTE). (2016). Standards for students. Retrieved from http://www.iste.org/standards/standards/for-students-2016

International Socitey for Technology in Education (ISTE). (2008). Standards for teachers. Retrieved from http://www.iste.org/standards/standards/standards-for-teachers


Laureate Education (Producer). (2015j). The changing work environment [Video file]. Baltimore, MD: Author.

3 comments:

  1. Hello Kate,
    Thanks for sharing your thoughts on behaviorism in the classroom. I can understand that it would be difficult to integrate technology into a Physical Education class. This may be quite challenging for a lot of educators due to their setting or circumstances. For example, I work at an elementary school with Kindergarten and First Grade students most of the time and it is possible to utilize some technological tools with them, but not all the time. We have to find what works best for our students and slowly introduce them to a more innovative approach to doing things.

    Janice Byrd #6711ms3

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  2. Kate,

    I like your idea of using Google forms to integrate technology into physical education, especially in the form of pre- and post-assessments. Pitzer, Hubbell, and Kuhn state that “in addition to learning from multimedia, students can learn with multimedia,” (2012, p. 173). You could have students create a presentation using an online poster, storyboard, or movie maker to demonstrate their learning on a unit. I was curious to learn other ways to integrate technology into PE and I searched for some ideas. Here are a few articles I found that you may be interested in:

    Using technology with a flipped classroom in PE http://www.techlearning.com/default.aspx?tabid=100&entryid=5791

    Using iPads apps to track heartrates and to critique proper technique http://www.news-gazette.com/news/local/2014-09-29/whats-cool-school-technology-gym-urbana-high-school.html

    https://thepegeek.com/ integrates technology into gym class. There are blog posts and podcasts that may be helpful to you.

    Good luck!
    Joelle

    Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using technology with classroom instruction that works (2nd ed.). Alexandria, VA: ASCD.

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    Replies
    1. Hi Joelle,
      There are truly a million ways to integrate technology into PE. The apps and programs that are now available for skill analysis, tracking etc is endless. However, the issue I run into is the ability to obtain such tools to spread the technology love! As a discipline that already has a limited budget, we utilize our money where it deems most necessary: PE equipment.
      I visited the site you suggested regarding iPads and it all seems so great, but unrealistic budget wise. However, with the use of grants it can all be possible. Plus students these days all have devices ( for the most part).
      Currently, my juniors perform a skill analysis using their devices. They record a golf swing and analyze two different angles of their swing. It reinforces both the cognitive aspect as well as the physical components. (Hour of Code and GH are a little high speed for PE, but integration of technology can definitely be done!)
      Thanks for sharing your thoughts and interest in my area!
      Kate

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